Going a step beyond SCORM, Upside Learning has nowย integrated Tin Can APIย into its proprietaryย courseware frameworkย forย custom eLearningย andย mobile learning. These Tin Can compliant courses can be developed for desktops, as well as mobile devices, including tablets.
As a leading provider of worldโclass learning technology solutions, Upside Learning has always adhered to the latest learning standards in creating and delivering eLearning and mLearning solutions. Integratingย Tin Can APIย into its solutions was only a natural progression for the company.
Integrating Tin Can into its proprietary courseware framework enables Upside Learning to create custom learning courses for desktops and mobile devices (including tablets), tailorโmade to its clientโs requirements. Clients can thereafter track and report their learnersโ actions carried through these courses. These actions, defined in a simple nounโverbโobject format, can help an organisation get a comprehensive view of their learnersโ learning activities โ be it completing a course, watching a video, taking an assessment or something as simple as opening a course. Further, these statements can be sent to anyย LRS (Learning Record Store). LRSs can share data and transcripts with one another, ensuring that the learnersโ experiences follow them from one LRS (or organisation) to another.
At the recently concludedย DevLearn 2012, held in Las Vegas, USA, Upside Learningโs integration of Tin Can API into itsย proprietary framework was demonstratedย as a part of theย Watershed showcase. Watershed is an application created for DevLearn 2012 to act as a single LRS endpoint for all Tin Can statements being generated at the event.
Future plans for the company include integration of this new standard into its other learning solutions likeย UpsideLMSย andย Upside2Go.
The
Tin Can API
is a new learning standard, which overcomes shortcomings of previous standards and generates comprehensive user data for better learning and training analysis. It recognises and communicates about a wide range of learning activities, which include mobile learning, simulations, virtual worlds, serious games, realโworld performance, social, experiential, offline, collaborative and traditional learning.